Rhino Hero Super Battle
Why it's in our library
Everyone adds floors to one shared, wobbly cardboard skyscraper, and each player also sends a superhero climbing up it, so the game is part teamwork and part race.
How to play
The goal is to have your hero higher up the tower than anyone else's when the game ends.
To set up, lay out the base boards with their build spots, put out piles of short and tall wall cards, and deal each player some floor cards. Everyone takes a hero, and all the heroes start at the bottom.
Your turn has two parts. First you build. Stand wall cards on the spots marked on the top floor, then lay one of your floor cards across them. The symbols on your new floor show where the next walls will go, and some of them set off a special action. Some symbols make a player hang a spider monkey under a floor, which adds weight to the tower and gets in a hero's way.
Then you roll to see how far your hero climbs, and move it up the tower. If your hero lands on the same floor as another hero, the two of you roll dice to fight, and the loser drops down.
Turns go on like this, with the tower growing taller and the heroes pushing higher. The game ends when the tower falls or the floor cards run out. Whoever knocks the tower down cannot win. The player whose hero is highest takes the superhero medal as the winner.
For a harder game, start with fewer build spots, or build with one hand only.
Good for
- Players
- 2–4 from the publisher
- Ages
- 5+ from the publisher
- Play time
- 10–20 minutes from the publisher
Full rules in the box.